The Burnt World of Athas

The official Dark Sun website

Kyle Brink D&D Executive Producer comments on Dark Sun

Kyle Brink the Executive Producer of Dungeons and Dragons at Wizards of the Coast was asked about Dark Sun in an interview with Bob the Worldbuilder concerning the recent OGL debacle. His response…“I’ll be frank here, the Dark Sun setting is problematic in a lot of ways. And that’s the main reason we haven’t come back to it. We know it’s got a huge fan following and we have standards today that make it extraordinarily hard to be true to the source material and also meet our ethical and inclusion standards. We know there’s love out there for it and god we would love to make those people happy, and also we gotta be responsible. “. https://youtube.com/clip/UgkxgQJoYPCE_NaV7OEhirMxS0hCSkCgXphD

[Dragon] Ysrilla Lightstep

A new Dragon is up (DDI subscription required). This month’s Eye on Dark Sun article is “Ysrilla Lightstep”, by Rodney Thompson

Ysrilla Lightstep stalks the desert wastes of Athas in search of elusive prey, defying death to claim her prize.

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[Dragon] 416 is live

Dragon #416 is live, here. (DDI subscription required)

In a twist from the past, rather than posting separate articles as separate PDFs, the whole magazine is in one PDF. This month’s Dark Sun entry:

Eye on Dark Sun: The Withering Ones, by Rodney Thompson

Kalak kept a horde of zombies hidden below Tyr. Now that he is dead, do these undead horrors pose a threat to the city above?

[Dragon] The Ghost Caravan

A new Eye on Dark Sun article by Rodney Thompson is up today:

In the deserts of Athas, mirages are as uncommon as the travelers that witness them. Images that appear are often lures into greater danger, generated by malicious creatures or simply the byproduct of a ravaged world. Even so, it is rare for two people to have the same vision. The lone exception to this rule is the Ghost Caravan, which seems as though it could not be real . . . yet is a phenomenon that has been reported too many times to be dismissed as a mere trick of the mind.

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Get it here. (DDI subscription required)

[Dragon] Slaves of the Oba

A new Eye on Dark Sun article by Rodney Thompson is up today:

The people of Gulg have been told a lie by their goddess: that the primal spirits of the natural world are evil, always seeking to destroy the city and its residents. This falsehood allows Lalali-Puy to control access to primal magic without worrying that a citizen might learn the truth—that the primal spirits are oppressed by the sorcerer-king and her templars.

Get it here (DDI subscription required)

[Dragon] The Crown of Whispers

New Eye on Dark Sun article by Rodney Thompson is up today:

The long lost crown of Daskinor, mad sorcerer-king of Eldaarich, was a simple circlet made of a rare silvery metal, and imbued with a healthy dose the sorcerer-king’s psionic power, not to mention all of his paranoia. Now the Crown of Whispers has found its way back into the world, and it seeks to return to brow of its former master.

Get it here (DDI subscription required)

Dragon Article: Black Blade of Raam

Eye on Dark Sun

by Rodney Thompson

Despite the best efforts of the sorcerer-kings to oppress their subjects, on rare occasions individuals gain enough power and prestige to become nuisances to those despots. Sometimes, however, those who rise in status independent of the sorcerer-kings are not rebellious freedom fighters or challengers of authority, but instead agents of chaos who lash out at targets both virtuous and vile. The Black Blade is one such individual, a powerful assassin in Raam who serves neither Abalach-Re nor any of the other power bases in the city.

Read More on the WotC Site DDI Subscription Required

The Nine Swords of Tyr [dungeon]

new dungeon article, The Nine Swords of Tyr

In the dark days before the death of Kalak of Tyr, the Veiled Alliance hatched a desperate plan to craft weapons designed to destroy the sorcerer-kings. A council of Veiled Alliance leaders met in secret within the city, the first and only time in memory that such a risky gathering was attempted. The greatest arcane minds that the resistance had to offer compiled secret instructions for the creation of weapons that would defend their wielders against the most powerful of the defilers’ attacks, and undermine their greatest defenses.

Terrors of the Silt Sea

A new article up in Dungeon magazine:

As if the Sea of Silt were not dangerous enough, filled with fine powder that suffocates human-sized creatures, many frightening beasts call it home. Veteran sailors of the Sea of Silt tell tales of nightmarish monsters, such as the notorious silt horror. Such stories inspire terror in those both who ply the Silt Sea on skimmers and those who live on its shore. Among the horrific creatures that inhabit the silt, two of the most frightening are the azraloka and the oasis beast.

The House of the Mind

By Rodney Thompson

Teaching the Way, the art of manipulating psionic power, is forbidden in the city of Draj. By the sorcererking’s decree, the only place to learn psionics is at his own academy, called the House of the Mind. There, Tectuktitlay personally oversees the training of future masters of the Way. Though none but Tectuktitlay can know his motivations, whispers spread throughout the city-states that the sorcerer-king is cultivating a private army of psionicists to unleash upon his enemies. Other rumors claim that Tectuktitlay is building a psionic priesthood to speed his transformation into a dragon and thus challenge the Dragon of Tyr.

The school’s headmaster, an elderly human named Ixtabai, oversees a staff of lesser and greater masters of the Way, as well as a handful of templars who act as the school’s instructors. All the masters at the school are former students who managed to graduate to advanced ability, and each is said to possess secret techniques that only he or she is privy to. Many of the students regard Ixtabai as a figurehead, but the rest of the staff obeys his instructions with good reason: Ixtabai has planted subtle psionic traps in the minds of his students, so that if one becomes problematic the aging mentor could simply trigger the trap, rendering the subject mindless.

The House of the Mind DDI article (subscription required)