The Burnt World of Athas

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More Paraelemental Clerics

In the parched and perilous world of Athas, where elemental forces surge unchecked, three heretical sects of elemental priests rise from the fringes of sanity and nature. The acid priests, born of the volatile clash between Fire and Water, wield corrosive power to dissolve stone, metal, and spirit alike, spreading chaos and decay as sacred truths. The typhoon priests, errant manipulators of Air and Water, twist storm and gale into instruments of terror — not to bless Athas with rain, but to rip the life from the land in gales of withering violence. And from the fetid, sun-choked lowlands crawl the bog priests, stewards of rotting wetlands and parasitic growth, worshipers of stagnant Water and creeping suffocation. Together, these priests form a trinity of elemental blasphemy, each forsaking harmony for devastation, proving that in a dying world, even the elements turn to war.

Excursions: Lost Temple of Rahoon

A recent sandstorm of epic proportions has shifted the mountainous dunes of the Great Alluvial Sand Sea, revealing a temple of the ancients. Can you delve into the ancient ruins in search of riches before the next sandstorm buries them once again?

This adventure scenario for the DARK SUN® Campaign Setting is designed for play in a 4-hour session with 3 to 6 players using 4th level pre-generated player characters.

Mindscape Combat in Dark Sun

One of the most flavorful aspects of psionics in Dark Sun is Mindscape Combat. Published novels and short stories written in the Dark Sun setting used a fantastic “mindscape” where psionic combat occurs.