More Paraelemental Clerics
In the parched and perilous world of Athas, where elemental forces surge unchecked, three heretical sects of elemental priests rise from the fringes of sanity and nature. The acid priests, born of the volatile clash between Fire and Water, wield corrosive power to dissolve stone, metal, and spirit alike, spreading chaos and decay as sacred truths. The typhoon priests, errant manipulators of Air and Water, twist storm and gale into instruments of terror — not to bless Athas with rain, but to rip the life from the land in gales of withering violence. And from the fetid, sun-choked lowlands crawl the bog priests, stewards of rotting wetlands and parasitic growth, worshipers of stagnant Water and creeping suffocation. Together, these priests form a trinity of elemental blasphemy, each forsaking harmony for devastation, proving that in a dying world, even the elements turn to war.
Rogue Subclass - Athasian Bard
Proposed 5e mechanics for an Athasian Bard Rogue subclass.
Warlock Pact Templar
Proposed 5e mechanics for a Warlock Pact Templar.
The Iron Helm of Arkhold
The Iron Helm of Arkhold, a new cursed magic item for your Dark Sun campaigns.
What If - Athasian Gnome Racial Traits
A follow-up to the article “What if Athasian gnomes had survived the Cleansing Wars?”, this week we examine the potential society and racial stats of Athasian gnomes.
The Polymath Artificer
The Polymath Specialist Artificer for Dark Sun or Bronze Age Campaigns.
The Sorcerer's Workshop: The Art and Price of Graycasting
Graycasting is a rare and little-understood method of arcane spellcasting. Herein lies an overview of Graycasting, as well as a proposed way of instituting it in your 5e Dark Sun campaign.
Working the Crowd - Gladiatorial Fame in Dark Sun
Optional rules 5e for Dark Sun gladiators that are easily portable into other editions.
Athasian Chariots, Part 2 - Rules for Charioteering
Rules for charioteering for your 5e game.
Excursions: Lost Temple of Rahoon
A recent sandstorm of epic proportions has shifted the mountainous dunes of the Great Alluvial Sand Sea, revealing a temple of the ancients. Can you delve into the ancient ruins in search of riches before the next sandstorm buries them once again?
This adventure scenario for the DARK SUN® Campaign Setting is designed for play in a 4-hour session with 3 to 6 players using 4th level pre-generated player characters.
Mindscape Combat in Dark Sun
One of the most flavorful aspects of psionics in Dark Sun is Mindscape Combat. Published novels and short stories written in the Dark Sun setting used a fantastic “mindscape” where psionic combat occurs.
Monster Manual Excerpt: Thri-Kreen
Athas.org is given a Monster Manual exclusive preview, the Thri-Kreen.