We have released three more chapters and made updates to the two already published chapters of the Dark Sun 3 Core Rules revision 7. A big thanks goes to Bruno for his prolonged engagement to this project and his team.<p>
The new releases are Chapter 1 â Races, Chapter 3 â Heroic Characteristics, and 7 â Life on Athas. Among the important changes you will find that thri-kreen and half-giants no longer have racial hit dice, the number of feats has been greatly expanded along with additional regional information, and the brand new Chapter 7 contains much sought after information on the major cities of Athas â including Kurn, Eldaarich and Saragar.
Kamelion has contributed an article on Ssurrans, providing players and game masters alike with additional information on these reptilian humanoids. Click here.
We are performing site maintenance tonight. You may experience some speed and stability issues.
A visible improvement is that using the Products menu will yield better results, as a result of classifying all Dark Sun products from athas.org and TSR in a common scheme.
We have revised the Trade Lords accessory. Among the updates are the inclusion of fact sheets for the major merchant houses of the Tyr Region and NPC stats for caravans for different levels of play.
There is also an accompanying article with trader campaign plothooks.
Apologies for the site being down for a couple of days. There was an issue with our domain renewal, but it has been sorted out and the site is back up (obviously). Thanks for your patience.
Daniel Bandera, aka Band2, has rejoined athas.org. Daniel has been a steady provider of feedback and has accepted our invitation to rejoin the ranks of athas.org. We are happy to have him back onboard!
As you might know, we are releasing the final version of Dark Sun 3 (R7) chapter by chapter. <p>
Two chapters have now been released: “Magic and Psionics” and “Monsters” . </p><p>
The Magic and Psionics chapter now includes information on the Athasian cosmology. We have also converted a lot of 2nd edition spells and powers, in addition to writing brand new ones, and we have revamped domains for clerics. </p><p>
The Monsters chapter has a completely new and extended format, and the selection of monsters will be familiar to those who own the original Dark Sun campaign boxed set. </p><p>