Terrors of the Crimson Sphere - Undead
The Crimson Sphere - the wildspace system in which Athas rests - is home to a number of treacherous and dangerous foes. Some of these have already died, but refused to move on to the Gray, instead continuing to harass the living inhabitants of the sphere. Below is an examination of the creatures from Terrors of the Dead Lands and what roles they might play in the Crimson Sphere, as well as several notable additions from beyond the sphere.
Alhoon - various Invader races brought this word into the Crimson Sphere, and its usage has spread among the sphere’s natives. Cut off as they are from their gods and elder brains, many of the illithids trapped in the Crimson Sphere fear their final death and the loss of all their accumulated knowledge. Accordingly, many of the most powerful illithids have embraced undeath as a way to preserve their knowledge. However, as the mind flayers in the Crimson Sphere lack the knowledge to transform themselves into true illithiliches, the “alhoons” of the Crimson Sphere are actually a catch-all phrase for a mix of different types of powerful undead illithids - most commonly morgs or t’liz, but at least one kaisharga illithid is rumored to exist.
Ashen - Ashen are fairly common in the Crimson Sphere, though they are usually constrained to the specific world or planetoid where they died and they are rarely allowed to exist for very long. Unlife as an ashen was the ultimate fate of many of the elven wizards among the Invaders, and quite a few still haunt the sites of their deaths.
Athasian Wraith - Athasian wraiths are just as common in the Crimson Sphere as they are on Athas. Several millennia of war against the Invaders have seen their share of devoted combatants fall, though most wraiths once served one of the void wardens.
Banshee - True (elven) banshees are extremely rare in the Crimson Sphere (as one might expect). However, at least one banshee dwells on what is rumored to be a formerly verdant asteroid. Those sphere dwellers who know of it are unsure what to make of the creature, but suspect the nearby wreckage of a strangely overgrown spelljammer might contain some of the answers.
| “Space” Elves - When the Invaders came to the Crimson Sphere, they arrived in a multitude of forms: spherical monstrosities with many eyes, spider-like creatures with the heads and necks of serpents, and of course mauve-skinned horrors with faces full of tentacles. The most surprising group to invade the Crimson Sphere, however, was a fleet of strangely short and stern elves sailing aboard living crystalline ships - the Imperial Elven Navy, come to protect the elves of Athas from extermination. The Elven Navy responded strongly to the Cleansing Wars, sending a full fleet: an armada, more than a dozen man-o-wars, and countless smaller ships. Despite their numbers, the invasion went extremely poorly for the elven fleet; as soon as they entered the sphere, nearly all of their ships lost power, as their spelljammer pilots were unprepared for the unique properties of the Crimson Sphere. Unable to power the ships with their arcane magic and quickly beset by enemies on nearly all sides, it was a disaster for the elven forces, losing 90% of their ships in just the first engagement. The few elven ships that did survive only did so due to their means of propulsion - the two man-of-wars that survived were piloted not by mages, but by elven clerics, and many of the surviving smaller ships had the good fortune of being equipped with back-up psijammer helms, furnace helms, or other less common means of propulsion. One of those two man-of-wars - the Arrow of Arcandor, commanded by the ruthless and tactically brilliant elven female Captain Morgwais Bloodpetal - continued to wage war against the void wardens for several months before being irrevocably damaged in a battle with the forces of the warden Dabi. The crew abandoned ship, but Bloodpetal is said to have remained aboard, crashing her vessel into a nearby asteroid to prevent her foes from seizing it… |
Bugdead - bugdead are extremely rare in the Crimson Sphere, as few other massive outpourings of necromantic energies (such as the disaster that created the Dead Lands) have occurred near large populations of insectoid life in the sphere.
Caller in Darkness - while The Caller in Darkness is unique to the area around Giustenal, smaller and weaker creatures with similar abilities are said to exist across Athas. Such callers in darkness also exist throughout the Crimson Sphere, often at the sites of terrible massacres.
Dhaot - dhaots are as common in the Crimson Sphere as they are in Athas; they are especially common on smaller planetary bodies where travelers are more likely to be marooned, and on or near wrecked ships.
Dune Runner - while dune runners themselves are rare in the Crimson Sphere - as the sphere`s few elves rarely have the occasion to run long distances for a critical purpose - a variant type of dune runner (void runners) are relatively common in the Crimson Sphere (see the void runner entry below).
| Void Runner - Void runners are a variant type of dune runner, most often created when Athasian elves die while on spelljamming voyages of critical importance. In such cases, the elf`s burning need to complete their mission, whatever it might be, combines with their urge to run to make their soul burst forth at the moment of death, tearing free of their mortal body to dash across wildspace itself. Void runners are incorporeal creatures capable of “running” at spelljamming speeds. They tend to avoid larger planetary bodies, but when a void runner comes upon a spelljammer ship or smaller planetary body, they slow down and take on corporeal form when they touch down, glad to feel something solid beneath their feet for even a moment. Like dune runners, void runners can draw those who encounter them into their endless runs. |
Dwarven Banshee - dwarven banshees are relatively common in the Crimson Sphere, though the majority can be found in the sphere’s two largest dwarven ruins: the Forgotten Forge and Banshee Rock.
Fael - fael are just as common in the Crimson Sphere as they are on Athas, as gluttony and privation are at least as common in the greater sphere as they are on Athas itself. Those halflings that make it into wildspace are especially likely to become fael - while the average halfling might think nothing of consuming a fallen shipmate when food stores begin to run low, those forced to kill and consume another halfling to survive are often so horrified by their actions that they become faels upon death.
Fallen (Dark Legionnaires) - after King’s Ages of conflict between the void wardens and the Invaders, fallen are especially common in the Crimson Sphere. While units of fallen often prowl old battlefields throughout the sphere, fallen crewing ships of death are also said to be extremely common, with the fallen acting as pirates or spelljamming reavers.
Gasping Ones - Also known as gasping zombies or sometimes “gaspers” among spelljammer crews, gasping ones are restless undead who occasionally arise from those who die of asphyxiation - usually from breathing deadly air. Gasping ones are horrifying to behold, with bulging eyes and strained, desperate faces; they ceaselessly gasp for air, as if struggling to breathe. Gasping ones are continually surrounded by a bubble of deadly air, requiring those around them to hold their breath or begin to suffocate. Further, if a gasping one catches ahold of an opponent, it will attempt to suck the air from the victim’s lungs, stealing their very breath for a brief instant of relief.
Golem - golems are as common in the Crimson Sphere as they are on Athas. The expense of their creation is easily outweighed by the utility of tireless guardians who do not consume precious air. One variety of golem that exists in the Crimson Sphere but is generally not seen on Athas is the brain golem. Creations of the illithids, brain golems may be a sign the dreaded mind flayers have finally managed to create a new elder brain (those supra-genius directors of illithid society that are composed of the psionically melded together still-living brains of fallen illithids), or that they have found a way to create brain golems without using components donated from an elder brain - only time will tell.
Ioramh - Ioramhs are surprisingly common in the Crimson Sphere, where they are often known as “undead deckhands.” Drawn back from the Gray and bound by the will of a powerful undead ‘jammer captain, these pitiful undead must crew their ships of the dead until their more powerful master is destroyed.
Kaisharga - Kaisharga are not particularly common on Athas, but these lich-like undead are just as common in the Crimson Sphere. Although very few kaisharga were known to exist in the void around Athas in the past, spelljamming merchants from Athas brought the secrets of kaisharga creation to the sphere in the years after the void wardens arrived. With the destruction of Ur Draxa and the Valley of Dust and Fire, a number of kaishargas have made their way into the Crimson Sphere.
Krag/Kragling - krags (and by extension, their enslaved kragling spawn) are relatively rare in the Crimson Sphere. While elemental and paraelemental clerics are common in the sphere and on spelljammers (especially Air clerics), few of those who die do so at the hands of a hated (para)element.
Meorty - meorties are less common in the Crimson Sphere than they are on Athas, as while the secrets of meorty creation made it into the Crimson Sphere in the Green Age, there were far fewer domains powerful enough to create a meorty in the void above Athas. Those meorties that do exist in the sphere are as likely to accept Invader rule as they are that of the void wardens, as they (like all other meorties) are only concerned with adherence to the ancient laws and social mores they were created to enforce, not the ethics or goals of their neighbors.
Morg - morgs are actually far more common in the Crimson Sphere than on Athas. The void wardens brought the secrets of morgbirth with them as they left Athas for the Crimson Sphere, and unlike the Champions, they had no compunctions about giving their most valuable veterans new life as morgs, as their resources were limited, their foes were both powerful and numerous, and their pool of potential new recruits small. Many ancient morgs are still active in the Crimson Sphere, and the void wardens continue to create them to this day.
Namech - like morgs, namech are more common in the Crimson Sphere than on Athas. While there are less powerful free-willed undead lurking throughout the sphere than on Athas itself, those undead that can create namech servants are far more likely to do so (especially those morgs that serve the void wardens as generals).
Raaig - raaigs are as common in the Crimson Sphere as they are on Athas, as lost and ancient shrines and temples exist throughout the sphere.
Racked Spirit - Racked spirits are as common in the Crimson Sphere as they are on Athas. While lone racked spirits are the norm, sometimes a racked spirit will drive a whole group of individuals - often a spelljammer crew or small, isolated community - to betray their core values, creating a veritable swarm of racked spirits. Such groups can sometimes remain together, linked by their mutual hatred and shared grief. Such “spirit swarms” are often extremely hazardous for spelljammer crews to encounter.
Skeleton (Thinking) - Thinking skeletons are slightly more common in the Crimson Sphere than they are on Athas. Like the morgbirth ritual, the void wardens learned how to create thinking skeletons from their studies at the Pristine Tower itself. These undead are easier to control than morgs, but their yearning to finally die makes them far less dependable. Still, the void wardens find it expedient to create thinking skeletons from dead enemy combatants, so many of these undead serve in the wardens’ forces.
Spiritjam - Not just formed from the souls of evil spelljammer pilots, a spiritjam can potentially form from the soul of anyone who dies while piloting a spelljammer in the Crimson Sphere. Created in moments of fear and rage, spiritjams hate the instruments of their death (spelljamming ships and helms) and haunt the spacelanes between the worlds of the sphere, seeking to destroy spelljamming ships and those who pilot them. Spiritjams are cunning and deadly opponents, as they retain their intelligence and spellcasting or psionic abilities. As in other spheres, spiritjams hunt down and destroy ships and their crews, taking special glee in eliminating the spelljamming pilot first. Spiritjams are solitary, hateful creatures, and even if one manages to slay a spelljamming spellcaster or psion and spawn the creation of a new spiritjam, the two undead will immediately become bitter rivals, avoiding each other as much as possible.
T’liz - T’liz are just as common in the Crimson Sphere as on Athas. These undead spellcasters often capture or co-opt spelljammer ships to use as mobile bases of operations or convenient modes of transportation.
Vampiric Illithids - No true vampires exist on Athas or in the Crimson Sphere, but the various Invader groups knew of vampires and, when reports of these creatures began to surface, the name seemed fitting enough to be used. Vampiric illithids are arguably more closely related to fael than to vampires, being the reanimated corpses of illithids that somehow died of starvation or dehydration, bemoaning their captivity in the Crimson Sphere. As illithid souls do not go quietly into the Gray, such illithids often return as ravenous, bestial savages seeking only to sate their appetites.
| Athasian Illithid Religion - The illithids within the Crimson Sphere (and on Athas) are deeply uncomfortable with the idea of death. Bereft of access to either their elder brains or their gods, these illithids fear the finality of their death and the loss of all their accumulated knowledge. A number even seek out a means of cheating death, turning to foul necromantic rites to preserve their existence as powerful and highly intelligent undead creatures. Even among those who do not seek out undeath, illithid souls do not go quietly to the Gray - indeed, most illithids on Athas or within the Crimson Sphere quickly return as restless undead. This fear of death among Athasian mind flayers has led to a strange (at least among illithids) development: religion. A growing minority of Athasian illithids now belong to the newly formed Cult of the Herald: an illithid faith surrounding the so-called Herald of Ilsensine. Proclaimed to have come to the Gray to collect and shepherd illithid souls back to their god Ilsensine, it promises that believers will be spared undeath. To date, no member of the cult has arisen an undead after their death or been contactable on the Gray. Of course, the cult is just that - a cult; the “Herald” is simply a crimson who, after many conversations with necromancer and planewalking Athasian illithids, knew enough to effectively lie its way through several promises of salvation to those illithids who contacted it next. The souls of believers instinctively seek this crimson out when they reach the Gray, and it happily consumes them, secure in the knowledge that the illithids will never know the difference and that their god can never reach it. |
Venger - Vengers are as common in the Crimson Sphere as they are on Athas, as death and personal betrayal are no strangers to the peoples of the sphere.
Zombie (Lightning) - Though lightning zombies are unique to Nibenay in the wake of the Shadow King’s attack on the Zwuun, undead with startlingly similar abilities have been reported sporadically throughout the Crimson Sphere. If such rumors are true, the cause of their existence and manner of their creation are unknown.
Zombie (Salt) - salt flats are relatively rare in the Crimson Sphere, but salt zombies are common in regions and on planetary bodies that feature salt flats.
Zombie (Thinking) - Thinking Zombies are relatively common in the Crimson Sphere, as death and unfinished business are as common in wildspace as they are on Athas.
Zombie Plant - zombie plants are surprisingly common in the Crimson Sphere, though they are usually only found on small or isolated planetary bodies.
Undead just as common in the Crimson Sphere as on Athas:
- Creeping Claw
- Crimson
- Tormented
- Tree of Death & Tree of Life
- Undissolved Spirit & Dishonored Spirit
- Worm of Bones
- Zombie (Gray)
Undead not found in the Crimson Sphere:
- Blight - no pixies in wildspace, none in CS.
- Cursed Dead - unique to the Groaning City beneath Giustenal, none known in CS.
- Obsidian Beast - not a lot of obsidian in CS, so not a lot of obsidian beasts.
- Scarlet Warden - no zagath or DL in CS, so no scarlet wardens.
- S’thag Zagath - none in CS.
- Zhen - Zhen are unique to the Dead Lands, and, as the inhabitants of the Dead Lands are generally loathe to leave the obsidian, no zhen is known to have traveled into the Crimson Sphere.