Wizards of the Coast has
allowed Baldman Games to distribute their Ashes of Athas convention games to the non-convention crowd. You’ll be able to sign up to receive the chapters over at Baldman’s site.
[update: the forum page has gone offline; to request a copy of the adventure, send an email to
thebaldman@baldmangames.com ]
Some important information from their announcements page:
No one (not even us) can host the adventure files anywhere.
Only the admins and Baldman Games can provide adventures.
When you e-mail us (or send us a message via these forums), we will send you adventures, one chapter at a time.
When contacting us, please include your e-mail so we can send you the files and the chapter(s) you need.
You can run those adventures, or if you are a convention organizer, you can provide them to your DMs for use at the convention.
You cannot otherwise redistribute or share or post the files anywhere. If you do, this will likely result in Ashes of Athas distribution being closed down!
Adventures you received from us can be run anywhere you please (home play, stores, conventions, desert caravans...). You can run them multiple times - whenever you please.
When you request adventures we will provide a link to pregens, maps, and campaign rules.
I suspect that, by having everyone request directly from the source, Wizards is looking to easily gauge the interest in the game; this is a good thing.
Besides D&D & Pathfinder, Dungeon World seems to have gained some traction as a rules set for Dark Sun. You can find Travis Stout's excellent writeup of Dark Sun Classes for Dungeon World, there's also some equipment and useful tags such as Fragile for weapons.
Today on the Going Last podcast, blogger and Ashes of Athas OP author/admin, Teos announced that the complete Ashes of Athas campaign will be available for home play.
Sheena and Kazaruth walked towards each other on the barren land of the Salt Flats. Each could see the other, but neither's face showed any recognition of the other. Both of them had been instructed by their Elemental Lords to travel through the Salt Flats. Neither of the inexperienced priests knew why, but did as they were instructed.
As you did not arrive with an army, might I assume you are not here to arrest my nephew? Lord Talibs voice was so soft as to be almost a whisper. His pale eyes seemed to look past me, and I wondered if perhaps he were blind.
After talking with some of the other staff at athas.org, I’ve decided to close the arena.
The code for the arena is based on a dead forum project; even when it was alive, the hacks that I made to enable single signon made things very difficult to keep up to date. Because of this, it’s become a drain on server resources, and has actually made it more difficult to keep other aspects of the site up to date.
Considering that the traffic on the arena numbers in the single digit posts-per-month range, I think it’s best put into mothballs.
While I’m going to be removing the site soon, I will be saving the database; if there’s a demand for it, I’ll see about setting up a read-only archive of the site.
Once the arena is removed, I’ll be undertaking some infrastructure modernization efforts – Some visible, some behind the scenes. I’ll talk more about that later.
Let the tarrasque run roughshod over your campaign. Save the town of Hochoch in the Grand Duchy of Geoff. Deck the halls with wondrous tapestries. Build fantastic inns and taverns from scratch. PLUS: The return of the decapus, the magen, the rhagodessa, and the thoul. We proudly present for your gaming pleasure, Dragon 418.
Rodney Thompson’s Eye on Dark Sun is titled The Widow’s Spirit, and features plot hooks relating to the bitter spirit of an executed templar-wife of Nibenay.
As usual, all Dragon content requires a DDI subscription.
For anybody who happens to be on Google Plus, I’ve set up a Dark Sun community. Join up and introduce yourself; I’m interested to see what direction these go…