Dexterity
AB3
Ad hoc
-5
Ad hoc
Constitution
AB2
Ad hoc
-3
Ad hoc
Strength
AB1
Ad hoc
-7
Ad hoc
Intelligence
AB4
Ad hoc
6
Ad hoc
Wisdom
AB5
Ad hoc
-2
Ad hoc
Charisma
AB6
Ad hoc
3
Ad hoc
AC
DE5
Ad hoc
0
Ad hoc
Fortitude
DE1
Ad hoc
-1
Ad hoc
Reflex
DE2
Ad hoc
1
Ad hoc
Will
DE3
Ad hoc
1
Ad hoc
Attack vs. Fortitude
ADE1
Ad hoc
0
Ad hoc
Attack vs. Reflex
ADE2
Ad hoc
0
Ad hoc
Attack vs. Will
ADE3
Ad hoc
0
Ad hoc
Attack vs. Any
ADE4
Ad hoc
0
Ad hoc
Attack vs. AC
ADE5
Ad hoc
0
Ad hoc
true
Arcana
SK2
Ad hoc
0
Ad hoc
true
History
SK11
Ad hoc
0
Ad hoc
true
Insight
SK13
Ad hoc
0
Ad hoc
false
Perception
SK17
Ad hoc
0
Ad hoc
false
Acrobatics
SK1
Ad hoc
0
Ad hoc
false
Bluff
SK3
Ad hoc
0
Ad hoc
false
Diplomacy
SK6
Ad hoc
0
Ad hoc
false
Dungeoneering
SK7
Ad hoc
0
Ad hoc
false
Endurance
SK8
Ad hoc
0
Ad hoc
false
Heal
SK9
Ad hoc
0
Ad hoc
false
Intimidate
SK14
Ad hoc
0
Ad hoc
false
Nature
SK16
Ad hoc
4
Ad hoc
false
Religion
SK18
Ad hoc
-4
Ad hoc
false
Stealth
SK20
Ad hoc
0
Ad hoc
false
Streetwise
SK21
Ad hoc
0
Ad hoc
false
Thievery
SK23
Ad hoc
0
Ad hoc
false
Athletics
SK27
Ad hoc
0
Ad hoc
3
3
Medium
This is the size of a typical human and serves as a standard in the game. This category has no special rules.
6
6
Natural
Natural creatures are native to the natural world.
39
39
Humanoid
Humanoid creatures vary greatly in how much they resemble humans. Most are bipedal.
true
GR3
Elite
1
-
E33
E33
Spellbook
Wizards keep the spells they’ve learned in a spellbook.
7
7
Abyssal
Abyssal is a form of Primordial warped and twisted by the evil at the heart of the Abyss.
1
1
Common
Common is a debased form of Supernal, in the way that humans and halflings heard the first language.
43
43
Thri-kreen
The Thri-kreen language, unique to the mantis folk, includes rasps, buzzes, and clicks that members of other races find difficult to duplicate. Most thri-kreen in the Tyr Region do not read or write; the Chachik script is an art preserved only in the thri-kreen homelands in the far west.
4
4
Evil
Evil creatures don’t necessarily go out of their way to hurt people, but they’re perfectly willing to take advantage of the weakness of others to acquire what they want.
Evil creatures use rules and order to maximize personal gain. They don’t care whether laws hurt other people. They support institutional structures that give them power, even if that power comes at the expense of others’ freedom. Slavery and rigid caste structures are not only acceptable but desirable to evil creatures, as long as they are in a position to benefit from them.
33
0
33
Darkvision
A creature that has darkvision can see in dim light and darkness without penalty. This means the creature ignores the -2 penalty to attack rolls when it attacks a target that has partial concealment as a result of dim light and the -5 penalty to attack rolls when it attacks a target that has total concealment as a result of darkness.
0
Regeneration
Ad hoc
0
Ad hoc
28
28
Undead
Undead are not living creatures, so effects that specifically target living creatures don’t work against them. They don’t need to breathe or sleep.
Range
Ad hoc
2
Ad hoc
Any living creature that ends its turn in the aura takes 5 necrotic damage. Whenever the Cho’Dre’Ka takes radiant damage, his aura is deactivated until the end of the Cho’Dre’Ka’s next turn.
Aura of the Dead Land
Trait
false
73
73
Necrotic
Purple-black energy that deadens flesh and wounds the soul.
0
Standard
At-Will
Attack
Melee 1
one creature
Hit
Normal
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
16
Ad hoc
8
1d8 + 16
necrotic damage, and Cho’Dre’Ka regains hit points equal to the damage dealt.
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
0
ADE1
Fortitude
ADE1
true
Attack vs. Fortitude
AttackBonus
AttackBonus
Ad hoc
0
Ad hoc
Obsidian Claw
Melee
true
185
185
Healing
Powers that restore hit points.
necrotic
defiling
0
Standard
At-Will
Attack
Ranged 5
one or two creatures
Hit
Normal
Medium
AverageDamage
Ad hoc
0
Ad hoc
1
DamageConstant
Ad hoc
16
Ad hoc
8
1d8 + 16
necrotic damage, and the target is immobilized (save ends).
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
0
The target is slowed (save ends).
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
0
ADE2
Reflex
ADE2
true
Attack vs. Reflex
AttackBonus
AttackBonus
Ad hoc
0
Ad hoc
Kano Chatkcha
Ranged
false
necrotic
defiling
196
196
Cold
Ice crystals, arctic air, or frigid liquid.
0
Standard
Recharge
when first bloodied
Attack
Area 1 within 10
enemies in the burst
Hit
Normal
Medium
AverageDamage
Ad hoc
0
Ad hoc
2
DamageConstant
Ad hoc
13
Ad hoc
6
2d6 + 13
necrotic damage, and the target is weakened (save ends).
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
0
Half damage.
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
0
ADE1
Fortitude
ADE1
true
Attack vs. Fortitude
AttackBonus
AttackBonus
Ad hoc
0
Ad hoc
Obsidian Tide
Area
false
73
73
Necrotic
Purple-black energy that deadens flesh and wounds the soul.
0
Range
Ad hoc
0
Ad hoc
Whenever Cho’Dre’Ka uses a defiling power, each enemy within 5 squares of it takes 5 necrotic damage.
Defiling
Trait
false
73
73
Necrotic
Purple-black energy that deadens flesh and wounds the soul.
0
Move
Encounter
Effect
Hit
Normal
Medium
AverageDamage
Ad hoc
0
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
6
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
0
Cho’Dre’Ka jumps up to 6 squares. This movement does not provoke opportunity attacks.
Mantis Jump
None
false
0
Minor
At-Will
1/round
Attack
Melee 1
one bloodied creature Cho’Dre’Ka hit this turn with his Obsidian Claw
Hit
Normal
Medium
AverageDamage
Ad hoc
0
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
6
Ongoing 5 psychic damage (save ends).
Miss
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
0
Effect
None
Medium
AverageDamage
Ad hoc
0
Ad hoc
0
DamageConstant
Ad hoc
0
Ad hoc
0
ADE1
Fortitude
ADE1
true
Attack vs. Fortitude
AttackBonus
AttackBonus
Ad hoc
0
Ad hoc
Pain Amplification
Melee
false
79
79
Psychic
Effects that target the mind.
0
Initiative
Ad hoc
0
Ad hoc
HitPoints
Ad hoc
0
Ad hoc
ActionPoints
Ad hoc
0
Ad hoc
SPLand
SPLand
Land
Speed
Ad hoc
0
Ad hoc
SavingThrow
SavingThrow
Ad hoc
0
Ad hoc
484
484
Disease
Some powers expose a creature to a disease. If a creature is exposed to a disease one or more times during an encounter, it makes one saving throw at the end of the encounter to determine if it contracts that disease. If the saving throw fails, the creature is infected.
609
609
Poison
Toxins that reduce a creature's hit points.
73
73
Necrotic
Purple-black energy that deadens flesh and wounds the soul.
Resistance
Ad hoc
0
Ad hoc
80_Full
80_Full
80
12
Experience
Ad hoc
0
Ad hoc
36
Controller
Cho’Dre’Ka